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- vs_1_1
- // DX9 Vertex shader generated by NVIDIA Cg compiler
- // cgc version 1.3.0001, build date Jan 7 2005 14:01:35
- // command line args: -q -profile vs_1_1 -entry main -profileopts dcls
- // source file: vs1_1_HDR_skybox.cg
- // nv30vp backend compiling 'main' program
- def c12, 1, 0, 0, 0
- //vendor NVIDIA Corporation
- //version 1.0.02
- //profile vs_1_1
- //program main
- //semantic main.WorldViewProjMatrix
- //semantic main.WorldViewMatrix
- //semantic main.EyePos
- //semantic main.Light
- //var float4x4 WorldViewProjMatrix : : c[0], 4 : 1 : 1
- //var float4x4 WorldViewMatrix : : c[4], 4 : 2 : 1
- //var float4 EyePos : : c[8] : 3 : 1
- //var float4 Light.Position : : c[9] : 4 : 1
- //var float4 Light.Attenuation : : c[10] : 4 : 1
- //var float Light.Range : : c[11] : 4 : 1
- //var float Light.Power : : : 4 : 0
- //var float4 I.Position : $vin.POSITION : ATTR0 : 0 : 1
- //var float3 I.Normal : $vin.NORMAL : ATTR3 : 0 : 1
- //var float2 I.TexCoord0 : $vin.TEXCOORD0 : ATTR7 : 0 : 1
- //var float4 main.HPOS : $vout.POSITION : HPOS : -1 : 1
- //var float4 main.TexCoord0 : $vout.TEXCOORD0 : TEX0 : -1 : 1
- //var float4 main.Normal : $vout.TEXCOORD1 : TEX1 : -1 : 1
- //var float4 main.HalfVec : $vout.TEXCOORD2 : TEX2 : -1 : 1
- //var float4 main.LightDir : $vout.TEXCOORD3 : TEX3 : -1 : 1
- //var float4 main.LightAttenuation : $vout.TEXCOORD4 : TEX4 : -1 : 1
- //var float4 main.VertDistance : $vout.TEXCOORD5 : TEX5 : -1 : 1
- //const c[12] = 1 0 0 0
- dcl_texcoord0 v7
- dcl_normal v3
- dcl_position v0
- mov oT0.xy, v7.xyxx
- mov r0.xyz, v0.xyzz
- mov r0.w, c12.x
- dp4 oPos.x, c0, r0
- dp4 oPos.y, c1, r0
- dp4 oPos.z, c2, r0
- dp4 oPos.w, c3, r0
- add r1.xyz, c9.xyz, -v0.xyz
- dp3 r0.x, r1.xyz, r1.xyz
- rsq r0.w, r0.x
- rcp r0.y, r0.w
- mov oT5, r0.y
- slt r0.z, r0.y, c11.x
- mad r0.x, c10.z, r0.y, c10.y
- mad r0.x, r0.y, r0.x, c10.x
- rcp r0.x, r0.x
- min r0.y, r0.x, c12.x
- add r0.x, c12.x, -r0.z
- mul r0.x, r0.x, c12.y
- mad r0.x, r0.z, r0.y, r0.x
- mov oT4, r0.x
- mul r1.xyz, r0.w, r1.xyz
- dp3 r0.x, r1.xyz, r1.xyz
- rsq r0.x, r0.x
- mul oT3.xyz, r0.x, r1.xyz
- mov oT3.w, c12.y
- add r0.yzw, c8.xxyz, -v0.xxyz
- dp3 r0.x, r0.yzw, r0.yzw
- rsq r0.x, r0.x
- mad r0.yzw, r0.x, r0.yyzw, r1.xxyz
- dp3 r0.x, r0.yzw, r0.yzw
- rsq r0.x, r0.x
- mul r0.yzw, r0.x, r0.yyzw
- dp3 r0.x, r0.yzw, r0.yzw
- rsq r0.x, r0.x
- mul oT2.xyz, r0.x, r0.yzw
- mov oT2.w, c12.y
- dp3 r0.x, v3.xyz, v3.xyz
- rsq r0.x, r0.x
- mul oT1.xyz, r0.x, v3.xyz
- mov oT1.w, c12.y
- // 41 instructions
- // 2 temp registers
-